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theranger

Frisch Angeheuert

  • »theranger« ist der Autor dieses Themas

Beiträge: 1

Registrierungsdatum: 20. August 2014

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1

Montag, 2. Februar 2015, 10:55

Building Radius

I've been working on something last few weeks in my spare time. Was wondering if it's anything you guys would be interested in it if I released it to the public.


Most changes I've made just effect the building radius of all influenced buildings

Radius Changes:
Housing Marketplace: Covers Entire Island now.
Small Chapel: Doubled
Tavern: Doubled
Medium Church: doubled
Fire station: Doubled
Carpenter: Doubled
Surgery: Doubled
Bath house: Doubled
Prison: Doubled
Both small and large Noria are both double including water capacity by 10x the normal value.
Imperial Cathedral & Mosque will now cover the entire island no matter where they are placed.

Marketplaces and warehouses worker counter doubled
Small Market 2 Wagon pickups
Medium 4 Wagon pick ups
Large 6 Wagon Pickups.
I've increased the radius of these buildings also, but by a very, very, small amount.

Last I used the files from the Unofficial Patch 1.10 so that will be included as well. I used his combined patch file.
Some changes included in that are quest fixes, bug fixes, and Natural resources like Ore, Brine, Bear, etc capacity all increased as well.

I've played two full games with no issues, so let me know if anyone is interested.

My other Question for you guys is, there is one building I cannot find in the code or the guid # to it. The "Base of Operations" A add on building for Venice. I would like to increase it a little bit, but can't seem to locate it anywhere. I'm lose at this point. Does anyone havea ny idea where it is located in the code? Or atleast its GUID #? :)